Jun 29, 2005, 03:24 PM // 15:24
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#2
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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No clue... Maybe dont do PUGs just do it with guild mates or friends? Most people dont like me either ^^
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Jun 29, 2005, 03:29 PM // 15:29
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#3
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/Mo
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Not to be rude or anything but.... I find that Necros, especially with secondary ele, are absolutely useless in fissure runs. Only the decent necros seem to be the one with mesmer secondary.
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Jun 29, 2005, 03:35 PM // 15:35
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#4
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Ascalonian Squire
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^^^ Why are necros useless in fissure runs? I'd think that with an elementalist attribute at 12+ I could at least be helpful, but even if I "advertise" that in Temple still no one wants me. We have some really powerful spells and I'm not quite sure why everyone thinks we suck so bad for late game stuff.
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Jun 29, 2005, 03:44 PM // 15:44
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#5
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Frost Gate Guardian
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You should just start your own group to get to UW/Fissure.
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Jun 29, 2005, 03:57 PM // 15:57
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#6
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Academy Page
Join Date: Jun 2005
Location: North Carolina, US
Guild: Age of Anarchy
Profession: R/Me
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Every time me and my guildmates head into Fissure or Underworld, we make sure we have atleast 1 Necro. I don't see why noone would want you.
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Jun 29, 2005, 03:58 PM // 15:58
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
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I think you need to be a bit more descriptive in terms of what you do. A N/E sounds like the perfect recipe for a mish mash of skills and attributes - if a team wants some to do offensive magic, they'll use an elementalist. Promote the N part, and whether you specialise in blood or death magic and then you'll find out whether Necro's really are unecessary in ToA... personally I much prefer balanced teams over biased groups - though an N/Me is probably the best choice for PvE as the mesmer class is a superb secondary.
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Jun 29, 2005, 04:02 PM // 16:02
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#8
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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I've been in teams many times for both UW and FoW and every time, they have been 100% glad that they bought me
I'm a N/Me. Focusing on Blood (They love blood ritual and well of power, and life siphon and vampiric gaze for you own good) and a bit domination (chaos storm (120 AoE dmg, + energy loss when enemies cast spells) and backfire/empathy).
And of course res signet.
Necros aren't useless, as long as there is only 1 in the team.
_Zexion
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Jun 29, 2005, 04:12 PM // 16:12
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#9
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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You will need three skills
Well of Power
Ward against Melee/Foes
Blood Ritual
You will soon be the monks favorite player.
All the Ele Primaries will shun you for not doing mass damage.
The warriors will shun you for not being "in the middle" of battle.
End the end, you will make the differance in your team.
I say this, but I cannot get a group to pick me up for UW/Fissure with my Necro, but I have gone down to the Underword with my Guild and we had no problem, partly because our monks had energy and were not easily targeted.
Other skills you may want to bring:
Vampiric Gaze
Armor of earth
Shadow strike
I tend to carry a glyph of lesser power and a Earthquake/Eruption skill to help out with the destruction, but of course a Pure Fire Ele will do more damage, so your focus should be support first and damage seccond.
So, your Necro is suddenly one of the most powerful support classes out there. Good luck.
Last edited by Chev of Hardass; Jun 29, 2005 at 04:35 PM // 16:35..
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Jun 29, 2005, 04:14 PM // 16:14
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#10
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Quote:
Originally Posted by Chev of Hardass
You will need three skills
Well of Power
Ward against Melee/Foes
Blood Ritual
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Especially the first Well and Ritual! I never want to go to Fissure without a Necro again after grouping with someone who had those!
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Jun 29, 2005, 04:22 PM // 16:22
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#11
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Frost Gate Guardian
Join Date: Apr 2005
Location: Blue State
Guild: K A R M A
Profession: Mo/Me
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Why not go curses with a 12 in it and pumped to 16?
Mark of Pain, Shadow of Fear, Enfeebling Blood
Have everybody attack the MoPed target with a longbow, casters included (just keep on switch).
{The rest of the points are up to you}
Much better than an ele spell that costs 20 energy and does 50 damage once.
This means bring a ranger or two w/ quick shot. ONE warrior with high tactics for tanking. (Note to eles, in my experience with Aatxes, Meteor Shower draws them to you. Use fireball, firestorm, incendiary bonds, meteor. Save the MS for later)
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Jun 29, 2005, 04:33 PM // 16:33
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#12
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Ohh yes an I have another build idea for those areas.
Build around Order of the Vapire and Order of Pain
Warriors with Berserkers Stance
Rangers with Barrage
Order of the Vampire causes extra damage to each attack +16 and the extra health on each attack +16. This may be what keeps the monks bored and the target dying fast.
I have not gotten to try it, yet. So, don't flame me if you have tried it and it doesn't work.
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Jun 29, 2005, 05:36 PM // 17:36
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#13
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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No one seems to know about blood ritual and BiP.
+3 regen on energy for 14 seconds and +6 regen on energy for 10 seconds is a BADASS thing to have.
team mates will LOVE you.
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Jun 29, 2005, 05:54 PM // 17:54
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#14
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Academy Page
Join Date: May 2005
Location: Illinois
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Quote:
Originally Posted by toastgodsupreme
No one seems to know about blood ritual and BiP.
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So true... So true.
I really wish that Necros could see the energy levels of their teamates in the "group" window. As a monk now, I always broadcast my energy level whenever it drops below 25%. A good necro will come and take care of me. (In which case, I'll usually tell him that he's my daddy )
Unfortunately, only 2 out of every 10 necros respond accordingly. It's tough, since you have to be close to each other (geographically), but well worth it. I've now started to quiz necros before entering fissure, to make sure that we can set up such a beneficial relationship.
So, it doesn't surprise me that a N/E may be shunned. Most of you deserve it. I don't envy your challenge of finding a group. That's why I picked monk. I'm always loved
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Jun 29, 2005, 07:50 PM // 19:50
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#15
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Quote:
Originally Posted by toastgodsupreme
No one seems to know about blood ritual and BiP.
+3 regen on energy for 14 seconds and +6 regen on energy for 10 seconds is a BADASS thing to have.
team mates will LOVE you.
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Read post #9 your is post 13.
Blood is Power is great in theory, but with Blood Ritual, I can keep those extra three bars of regen on two monks indefinately.
Try that with Blood is Power. I switched my secondary to Mo to try to make this skill work. Nope.
I could probably make it work with Mending and Succor from someone else. but monks are not willing to part with one arrow of energy regen prior to a battle even if they have a Necro telling them they spam Blood Ritual and Blood is Power. Then they just don't bring the Enchantments I ask for. So they CAN'T get the enchantments I planned on bring them.
That goes back to the Guild thing.
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Jun 29, 2005, 07:56 PM // 19:56
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#16
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Ascalonian Squire
Join Date: Jun 2005
Guild: BoM
Profession: Mo/Me
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The general thoughts of people can easily be generalised into:
Warrior: tough guy that likes to get spanked, Monk: cool d00d that h34lZ, Elementalist: DAMAGZ0R!!!!, Mesmer: Just some dude that annoys you with some pink magic(supergay!), Necro: ugly looking people summoning ulgier things out of corpses.
so basicly the general repuation of a necro is not so good also due to the fact the necro class is the least known of all, but I believe and have witnessed that great necro builds exist!
Hopefully after time goes by more people will understand why necros make great teammates.
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Jun 29, 2005, 08:06 PM // 20:06
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#17
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Ascalonian Squire
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Necros are common as dirt!!! I see way more necros then Mesmers. Like Rangers, which I do play, alot of noobs play them and play them wrongly I might add. So your not picked because some noob necro/ranger got his/her group wiped too many times.
I would never under estimate Mesmers!!! They are really a class that not many people play or understand how to play. I don't see many new Mesmers but I do see a few high level ones.
Sorry if that seemed off topic just replied to a post on the front page
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Jun 29, 2005, 08:07 PM // 20:07
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#18
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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you need to have the 2 elites that are useful in each area.
for FoW bring Lingering Curse, it raelly makes all the monks there unahhpy people.
for UW you need Well of Power, in the enclosed places where there are a lot of "flesy" MOBS dying it is an invaluable spell to heal and give excellent energy regen.
just advertise those 2 things and you should find a group no problem. (but i wanr you PUGS for either of those areas are dangerous as good ones are not real easy to find)
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Jun 29, 2005, 08:16 PM // 20:16
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#19
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Academy Page
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When I run fissure or UW I'm looking for 2 warriors, 2 monks, 3 elementalists and one of something else (This is because I prefer to run a body blocking build with the warriors and once they have the monsters settled down, have the elementalists blow the bajeeses out of them). So a necromancer has a very small shot to making it onto the team.
Now if I saw a Necromancer advertising that their using Blood Ritual or BiP to keep the casters charged (specially the Eles at the end of a fight) I would definally think twice about puting them in.
The other thing is that I love have in UW is Malestrom since those MindBlades are definally the hardest monsters in any of the temple missions and Malestrom pretty much neuters them. Any E/? or ?/E thats advertising that their running Malestrom is getting in to the team. I'll even loose one of the Elementalist primaries in my build for a secondary Elementalists using this spell.
Last edited by Rothgar; Jun 29, 2005 at 08:20 PM // 20:20..
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Jun 29, 2005, 08:24 PM // 20:24
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#20
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Rothgar
When I run fissure or UW I'm looking for 2 warriors, 2 monks, 3 elementalists and one of something else (This is because I prefer to run a body blocking build with the warriors and once they have the monsters settled down, have the elementalists blow the bajeeses out of them). So a necromancer has a very small shot to making it onto the team.
Now if I saw a Necromancer advertising that their using Blood Ritual or BiP to keep the casters charged (specially the Eles at the end of a fight) I would definally think twice about puting them in.
The other thing is that I love have in UW is Malestrom since those MindBlades are definally the hardest monsters in any of the temple missions and Malestrom pretty much neuters them. Any E/? or ?/E thats advertising that their running Malestrom is getting in to the team. I'll even loose one of the Elementalist primaries in my build for a secondary Elementalists using this spell.
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yo need to broaden your horizons son
Well Of Power Kicks BR's ass since it is a group heal and energy regen
+5 health and +2 energy regen a second for 18 seconds is a kickass thing to have in UW
and with a 39 foot width it covers a lot of area as well
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